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Pet Society

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Pet Society was a social Internet game developed by Playfish that could be played on Facebook. The
game ranked as one of the most popular Facebook applications. Players could design their pets by choosing genders, names, colors and altering appearances.

The user interacted with their pets through washing, brushing, petting and feeding. Players' pets could interact with each other within the "friend" network. Pets could visit the pets of their owner's friends and perform activities with these pets (washing, grooming, feeding, etc.) A pet could visit other pets as many times a day as it wished. The players received coins and Paw Points on their first visit of the day to each friend, but earn only Paw Points for subsequent visits. Participating in the Daily Lottery, visiting friends, winning awards, cleaning or playing with pets, winning hurdle races, or betting on the outcome of hurdle races also provided players with ways to earn coins. Visiting friends, buying items, and using the stadium earned players Paw Points.

http://en.wikipedia.org/wiki/Pet_Society
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Coaster Ville

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Magicland was a television magic show for children that ran for 23 years on the Memphis, Tennessee, station WMC-TV. It holds the Guinness World Record for the longest continuously running television magic series in the world.
The show was created by presenter Dick Williams, who was recruited to WMC-TV in 1965 as a staff announcer and weatherman. Williams was a magician in his spare time and had started a magic show under the title Magicland for his previous station KGNC in Amarillo, Texas. Management at WMC-TV liked the sound of that show and persuaded Williams to create something similar for them. He agreed, but thought the series would only last for about a year. Instead it eventually ran for 23 years and nearly 1,200 episodes.

http://en.wikipedia.org/wiki/Magicland


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Bubble Island

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Bubble Island is an exciting puzzle game based on a popular arcade concept. Modernized and re-developed for the social gaming sphere, users shoot a bubble-cannon and pop bubbles of matching colors to progress through several stages. Bubble Island includes elements of friendly competition as well as cooperation in a fast-paced island atmosphere. You can find the game currently on Facebook and vz Networks.

http://es.wikipedia.org/wiki/BubbleIsland
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Farmville

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Are you familiar with the word FarmVille ? Ofcourse yes, coz it becomes a viral game in facebook wherein there is a farming simulation that developed by Zynga in 2009. Also, it is a game which enhances the player to plant more vegetables and other kinds of plants that can be planted to a farm. This game have a reminder to the player when the vegetables and fruits are at the time when to be harvest. Gameplay involving various aspects of farm management such as plowing land, planting, growing, and harvesting crops, harvesting trees, and bushes, and raising livestock.



How to play the game?
The game starts when a player create its own avatar that can be changed anytime.  The player begins with an empty farm and a fixed starting amount of "farm coins", the primary currency in the game. Players also earn XP (experience points) for performing certain actions in the game such as plowing land or buying items. At certain XP benchmarks, the player's level rises. As the player obtains more items and progresses through levels, crops and animals become available to them via the "market" where items can be purchased using either farm coins or "farm cash". Farm cash is earned by leveling up or completing offers, or purchased for real money.
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Candy Crush Saga

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Candy Crush Saga is a game that was released on April 12, 2012 for Facebook, and then released on November 14, 2012 for smartphones. It was developed by King. As of March 2013, Candy Crush Saga surpassed FarmVille 2 as the most popular game on Facebook, with 46 million average monthly users. It is a variation on their browser game Candy Crush.

Game Play

This game is a variation of match-three games such as Bejeweled. Each level has a game board filled with differently colored candies, and might contain obstacles. The basic move of this game is horizontally or vertically swapping the positions of two adjacent candies, to create sets of three (or more) candies of the same color.


http://en.wikipedia.org/wiki/Candy_Crush_Saga
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